View all by Smoggy AU
Smoggy AU
Follow Smoggy AU
Follow
Following Smoggy AU
Following
Add To Collection
Collection
Comments
Devlog
Oppian Wives
←
Return to Oppian Wives
Devlog
Draft 0.1 is Ready for Playtest!
February 12, 2025
by
Smoggy AU
Hooray! Better late than never - I've attached the first draft (ready for playtest) of Oppian Wives to the main game page. I've now got a couple of cycles of playtest and revision ahead of me. Any com...
Continue reading
The Final (Writing) Push
January 29, 2025
by
Smoggy AU
So I gave myself a week to write this up (that was two weeks ago), I’d been making heaps of notes and stuff and building PPT slides and capturing ideas as I went through my development process, so I...
Continue reading
Procedural (Action) Scenes
January 13, 2025
by
Smoggy AU
1
I got really hung up on procedural scenes the first few times through Hillfolk, as they don’t seem connected to the rest of the game at all. It’s like this whole completely different and disconnec...
Continue reading
GM or GM-Less?
January 06, 2025
by
Smoggy AU
This is one of the bigger questions that has been bugging me about Oppian Wives and its design, because somewhere deep inside of me I feel that it works as a GM-less game… but that might not be the...
Continue reading
Oh no, I accidentally created a ‘minigame’
December 19, 2024
by
Smoggy AU
Minigames have a place… but not here. I’ve written previously about my need to strip things back to their core when it comes to rules – I hate vestigial rules that don’t make sense and little...
Continue reading
Currencies, Bennies, Points, Tokens – Rewards and the 'Core Loop'
December 16, 2024
by
Smoggy AU
Core Gameplay Loop I quite despise the fetishisation of ‘core gameplay loop’ ( https://en.wikipedia.org/wiki/Compulsion_loop ) and it’s variants (often applied to digital games and how to moneti...
Continue reading
The Milieu (shared imagined space)
December 09, 2024
by
Smoggy AU
The Milieu The milieu (Meel-Yuh in my Australian accent!) is the contextual stuff in an RPG – the social setting, the known facts, scene / set dressing, and all the other external ‘stuff’ which...
Continue reading
Roman Mosaic Building
December 04, 2024
by
Smoggy AU
Just a really quick little play in Affinity Designer to make this Mosaic. Technically it's not even very 'Roman' yet. But it's a start and a sketch. I'm sure I'll learn heaps about Roman mosaics throu...
Continue reading
Why Women? And Politics?
December 02, 2024
by
Smoggy AU
#background, #core loop, #game dev
As I said in a previous post, after reading “Goddesses, Whores, Wives, & Slaves” by Sarah B. Pomeroy, I was struck with a great interest in this, as it is a fascinating look at the live and labels...
Continue reading
Social PVP Mechanics in RPGs
November 27, 2024
by
Smoggy AU
1
A review of social PVP mechanisms Given my intro, I now set out to establish what the ‘broad strokes’ of the game were – the beats and points of interest that would make it an engaging roleplayi...
Continue reading
Setting Out Well
November 26, 2024
by
Smoggy AU
1
November 25, 2024 So, setting out to write my second ‘proper’ RPG, after my first game (You’ll Meet the Devil at a Crossroads - YMTD) is a bit daunting, especially since I’ve decided to narrat...
Continue reading
A political game
November 25, 2024
by
Smoggy AU
1
#Starting
This is the beginning of the devlog for Oppian Wives. The idea came while reading Goddesses, Whores, Wives, and Slaves by Sarah B. Pomeroy. I set a few design challenges for myself with this game. No...
Continue reading